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Sunday 16 September 2012

Intel’s Haswell CPU, successor to Ivy Bridge: details from the Intel Developer Forum

Intel’s Haswell CPU, successor to Ivy Bridge: details from the Intel Developer Forum:

I wasn’t at Intel’s Developer Forum (IDF) this year, and I’m also moving house, so forgive the tardiness of this round up of the announcements from said conference. The big news is, of course, more details on its next CPU, codenamed Haswell. This chip will be the fourth in the ‘Core’ line-up, replacing current Ivy Bridge processors some time early next year.
The good news, for PC gamers at least, is that you can probably upgrade your CPU now (if you need to) safe in the knowledge that Haswell isn’t likely to make any current desktop quad core obsolete within a year or so.
It’s laptops and tablets that Intel has its eye on for the future (doesn’t everyone?)
Intel’s big goals for Haswell have been to focus on low power use – for increasing battery life on Ultrabooks – and improving the on-die graphics. For the former, there’s some impressive figures being bandied about as far as ultra-low voltage models go. Intel reckons it can hit a maximum TDP of 10W and slash idle power use by a factor of 20 thanks to a new sleep state it’s calling S0ix. That’s not quite Atom territory, so the low end chip will continue for netbooks, tablets and phones, but it’s not hugely far off. By contrast the most conservative of current Core i5s has a TDP of 17W.
For graphics, meanwhile, the HD Graphics designation will expand to encompass three new different parts named internally as GT1, GT2 and GT3. The top end one is apparently capable of rendering games twice as fast as an HD4000, and there’s lots of anecdotal evidence from IDF that demos of Skyrim run pretty smoothly on it. Structurally, GT is broadly similar to HD, but with more of it, running faster and decoupled from the processor clock. Nice news for Ultrabooks, again, not a huge deal for desktop games – although ExtremeTech has an interesting analysis which claims that Haswell’s graphics could possibly outpace NVIDIA’s GTX 580 in double precision operations.”
For the rest of the CPU, though, the updates look very much incremental rather than revolutionary. It’ll be produced on the same 22nm fabrication process as Ivy Bridge, with a similar core design but improvements to branch prediction and more cache and a revised AVX instruction set. Most importantly, there’s a second floating point unit on each core, which may be the key area for performance gains in games.
It won’t, however, be compatible with current motherboards requiring a new 1150 pin socket. More surprisingly, Haswell will still only come in two, four and six core variants, the same as Ivy Bridge.
It’s all a bit underwhelming, unless you’re looking to maximise battery life on a Win 8 tablet. And given that few games are really CPU limited – certain new MMOs spring to mind – it’s hard to argue with Intel that this is where R&D should be spent.
Intel’s news on wireless at IDF, however, is much more fun. For starters there’s a plan to build WiFi transceives into dual core Atoms, which means even cheaper netbooks and phones and we move another step closer to ubiquitous computing – where tiny systems on a chip are embedded in everything we use. Better yet, there was also a demo of WiGig (wireless gigabit) technology. Apparently, it’s capable of running an HDMI signal over your home network – being able to stick my gaming PC in another room to my monitor or stream to my TV at the flick of a switch would be far more likely to tempt me to upgrade right now that a few more spare CPU cycles.
The main pic, btw, is Intel’s CTO Justin Ratner taking to the stage. In a pair of bunny ears. Don’t ask.

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The 12 year war – The rise of Wargaming.net

The 12 year war – The rise of Wargaming.net:
Wargaming feature
This article originally appeared in issue 243 of PC Gamer UK.
And that was the end of chess.” Viktor Kislyi, CEO of Wargaming. net, is describing the day his boyhood pastime died, in 1996, when IBM’s Deep Blue supercomputer defeated Garry Kasparov.
Kislyi had been playing chess for seven years. He had competed in regional championships in his home city of Minsk while trying to master “the mother, father, grandfather, grandmother of all games,” as he describes it.
“And then the world champion Kasparov lost to pretty much a calculator the size of your cellphone,” he says. “It’s a very beautiful game, don’t get me wrong, but the world of civilisation had to move on.”
My cellphone is currently recording our conversation on the top floor of a tall office tower in Minsk. Several hundred Wargaming.net employees occupy six floors of the building, and the company has plans to expand to three more before the year is out. The staggering success of World of Tanks has kicked expansion plans into overdrive. Wargaming.net are bigger than they have ever been, but it took more than a decade of hard lessons before they struck gold.
Wargaming feature
Turn-based naval battles: a distant precursor to World of Warships.
Kislyi is more than happy to reminisce about their humble origins. For him, Kasparov’s defeat was the starting shot, the first sign that computers were the future. It wasn’t long before he and his brother were making their first game.
It was called Iron Age, a turn-based strategy game influenced by Risk and Civilization. Players could forge secret alliances and command individual units to take territory on a hexagonal grid. The brothers set up a server that would take each player’s move, convert it, and send it on to other players in the game as an email attachment. Kislyi describes it as “probably the smallest MMO ever.”
Only four people played Iron Age, including Viktor and his brother. It took two years to build, made no money, and faded fast. “That game lost 50% of its players,” Kislyi recalls. “My brother and the German guy stopped playing.”
The fourth player, Peter, did keep playing. Years later he would join the company as one of the main creative forces behind World of Tanks.
Wargaming feature
De Bellis Antiquitatis was no Total War.
After that, Kislyi took time out from university and travelled across the Atlantic to wash dishes, make beds and “touch the American dream.” There, an acquaintance of one of the Iron Age players put him in touch with the miniature wargaming community in the US. It was the start of a relationship that would shape the company over the course of the next decade, and eventually become an important factor in World of Tank’s success.
Throughout Kislyi’s formative years, wargaming proved to be a satisfying alternative to chess. He recalls his first experience with tabletop gaming when, aged ten, he sketched a battlefield on the linoleum floor of his family’s new apartment. “I drew a river, I drew a hill, I did a couple of roads and bridges. I cut little square pieces representing soldiers. I remember that watermelon seeds were cavalry.” He used the board to battle his brother, inventing simple rules as he went along. Kislyi discovered a shared passion among wargamers and history enthusiasts based all over the world, in the US, New Zealand, Australia, the UK and Russia. Their love of strategy and penchant for intricate historical accuracy became a part of Wargaming.net’s historical titles, and formed the bedrock of their first profitable game, De Bellis Antiquitatis.
DBA provided a digital alternative to the turn-based tabletop game of the same name. Back in Minsk, Kislyi recruited a few friends to help put the game together. Working from bedrooms and university dormitories, it took half a dozen programmers, artists and web designers two years to finish, but earned a following of thousands when it launched in 2000. It was Kislyi’s first taste of success.

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Play Zelda II in 3D

Play Zelda II in 3D:
 



Check it out! It’s a 3D version of Zelda II: The Adventure of Link.
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HuK vs Ret Game 2 - W1D1 NASL Season 4

HuK vs Ret Game 2 - W1D1 NASL Season 4:
HuK versus Ret Game 2 at the NASL Season 4.

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"HuK vs Ret Game 2 - W1D1 NASL Season 4" was posted by erickt on Sat, 15 Sep 2012 13:03:47 -0700
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Select vs ClouD Game 1 - W1D2 NASL Season 4

Select vs ClouD Game 1 - W1D2 NASL Season 4:
Select versus ClouD Game 1 at the NASL Season 4.

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"Select vs ClouD Game 1 - W1D2 NASL Season 4" was posted by erickt on Sat, 15 Sep 2012 13:13:00 -0700
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Galaxy vs Zenio Game 1 - W1D2 NASL Season 4

Galaxy vs Zenio Game 1 - W1D2 NASL Season 4:
Galaxy versus Zenio Game 1 at the NASL Season 4.

Read and Post Comments | Get the full article at GameSpot

"Galaxy vs Zenio Game 1 - W1D2 NASL Season 4" was posted by erickt on Sat, 15 Sep 2012 13:21:30 -0700
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