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Saturday 4 August 2012

ESA_EF_2012

ESA_EF_2012: SAlES, DEmogrAphic AnD USAgE DAtA

2012

ESSEntiAl fActS
AboUt thE compUtEr AnD ViDEo gAmE inDUStry

[ iii ]

*“computer and video games have reached a critical mass. today, nearly every device with a screen plays games, providing interactive entertainment experiences for a wide and diverse population. the creativity of our developers and publishers produces an ever-expanding variety of games to choose from in different formats and across all platforms. their innovations drive consumer demand for our products, solidifying our industry’s position as one of the strongest and most cutting-edge se


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